spatial audio tools catalogue

SpatAI

authoring // encoding
SpatAI

SPATAI approaches spatial audio from an unusual angle: rather than dragging faders, this AI-assisted spatial motion design tool lets users describe the movement they want in plain language, and turns that prompt into a full trajectory for up to 64 objects moving through a virtual 3D field. It's deliberately not an encoder or renderer in its own right; the resulting motion data is simply handed off, via OSC or MIDI, to whichever third-party spatialiser is doing the actual audio work. Under the hood, users can work in either Cartesian or polar coordinates, and choose between cloud-based or locally hosted LLMs to drive the motion generation. It's built to slot into existing setups too, running as a plug-in or standalone application on both macOS and Windows.

tech specs

functions:
motion design trajectory generation
technology:
object-based
license:
commercial
platforms:
macos windows
control:
MIDI OSC
tool type:
standalone plugin
status:
actively developed

history

+–

SPATAI is the work of Sinan Bökesoy, a Paris8-trained composer and the founder of sonicLAB and sonicPlanet, developed together with Daito Manabe and Thierry Coduys, and first released in February 2026. Barely a month later, a meeting at Tileyard Studios in London between Bökesoy and TiMax's Robin Whittaker set the direction for what became SPATAI v2: alongside native OSC integration for TiMax's SoundHub, that update also brought the option to run entirely on local LLMs via Ollama or LM Studio, sidestepping cloud tokens altogether for anyone who preferred to keep processing on their own machine.

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SpatAI

authoring // encoding
SpatAI

SPATAI approaches spatial audio from an unusual angle: rather than dragging faders, this AI-assisted spatial motion design tool lets users describe the movement they want in plain language, and turns that prompt into a full trajectory for up to 64 objects moving through a virtual 3D field. It's deliberately not an encoder or renderer in its own right; the resulting motion data is simply handed off, via OSC or MIDI, to whichever third-party spatialiser is doing the actual audio work. Under the hood, users can work in either Cartesian or polar coordinates, and choose between cloud-based or locally hosted LLMs to drive the motion generation. It's built to slot into existing setups too, running as a plug-in or standalone application on both macOS and Windows.

tech specs

functions:
motion design trajectory generation
technology:
object-based
license:
commercial
platforms:
macos windows
control:
MIDI OSC
tool type:
standalone plugin
status:
actively developed

history

+–

SPATAI is the work of Sinan Bökesoy, a Paris8-trained composer and the founder of sonicLAB and sonicPlanet, developed together with Daito Manabe and Thierry Coduys, and first released in February 2026. Barely a month later, a meeting at Tileyard Studios in London between Bökesoy and TiMax's Robin Whittaker set the direction for what became SPATAI v2: alongside native OSC integration for TiMax's SoundHub, that update also brought the option to run entirely on local LLMs via Ollama or LM Studio, sidestepping cloud tokens altogether for anyone who preferred to keep processing on their own machine.

back to tools