Spat~

author: IRCAM


Spat~ is a real-time spatial audio processor that allows composers, sound artists, performers, and sound engineers to control the localization of sound sources in 3D auditory spaces. In addition, Spat provides a powerful reverberation engine that can be applied to real and virtual auditory spaces. 

tech specs

license: proprietary, free
rendering algorithms: binaural | ambisonics | vbap | dbap | vbip | k-NN | wavefield | other
control: OSC
external hardware needed for signal processing: none
stand-alone/plug-in/external library: Max/MSP external library
last update: 18.03.2024

links

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video introduction

other tags

object-based | scene-based | channel-based

bibliography

Barrett, N. (2016). A Musical Journey towards Permanent High-Density Loudspeaker Arrays. Computer Music Journal, 40(4), 35–46. https://doi.org/10.1162/COMJ_a_00381
Nettingsmeier, J. (2010). Higher-order Ambisonics—A future-proof 3D audio technique. 12.