FletcherMachine
FletcherMachine is an object-based rendering engine built for live and installed immersive sound, using a combination of amplitude and time-based localisation to place sources precisely within a performance space. Adamson notes this reduces the amount of EQ and dynamics processing a mix typically needs and can lessen listener fatigue over long shows; depending on the room, even a small frontal setup can achieve correct localisation across most of the audience. Beyond the core rendering, it brings together trajectory tools and built-in reverb processing in one package, and scales comfortably from a straightforward frontal system up to a full three-dimensional deployment.
tech specs
history
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Adamson Systems Engineering unveiled FletcherMachine in 2022 as its answer to object-based immersive mixing, offering a Stage Unit, a 3U rack format handling up to 128 inputs and outputs alongside a more compact Traveller Model for touring setups. Two years on, Version 2 arrived at InfoComm 2024 with a considerably broader feature set: a free standalone application called FletcherMachine Virtual let users design immersive mixes on a laptop with nothing more than a pair of headphones, while the hardware side gained a freely assignable binaural renderer, up to three simultaneous reverb engines, and more robust protocol support for tracking systems via OSC, MIDI, PSN and rttrpm.