Atmoky trueAcoustics
Atmoky trueAcoustics is a high-performance, cross-platform acoustics and reverb engine built to give game and XR audio genuinely dynamic, three-dimensional room behaviour rather than a fixed reverb send. It generates realistic 3D reverberation on the fly, alongside smooth occlusion handling, diffraction around obstacles and seamless portal propagation between rooms, so sound continues to behave convincingly as a scene's geometry changes in real time. Designed to complement atmoky's trueSpatial spatial audio engine, it lets developers combine pinpoint sound-source positioning with acoustically authentic environments across complex, multi-room spaces. trueAcoustics is currently still in development, with atmoky running an early access programme and public waitlist for interested studios ahead of a wider release.
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trueAcoustics is the second major pillar of atmoky's product line, alongside the games- and XR-focused trueSpatial spatial audio engine and the company's dedicated immersive audio systems for museums, themed attractions and other location-based entertainment. Atmoky itself was founded in 2020 in Graz, Austria, by Markus Zaunschirm, Daniel Rudrich, Clemens Amon and Christian Schörkhuber, who had previously developed the widely used IEM Plug-in Suite at the Institute of Electronic Music and Acoustics at Graz's University of Music and Performing Arts. The company has been incubated through Science Park Graz's AplusB Scale-up programme and is backed by Austria's aws promotional bank, the Austrian Research Promotion Agency, the Styrian Business Promotion Agency, and the EU's Horizon Europe programme through the MUSMET project. Development of trueAcoustics has continued alongside atmoky's other products, with the company sharing early sneak-peek demonstrations of features such as single-room diffraction and reverb ahead of opening the engine up to early access partners.